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41. Most Effective Recon Ship - in Ships and Modules [original thread]
In this order: 1.Depends on situation(caldari/amarr/min) 2.Depends on situation(caldari/amarr/min) 3.Depends on situation(caldari/amarr/min) 4.Gallente Recon
- by Death Merchant - at 2008.03.24 06:32:00
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42. Domi vs Ishtar - in Ships and Modules [original thread]
Unless speed is a concern(mostly pvp situations), the Domi is a better choice for both price and performance. Domi works well in almost all short range pvp engangements, fairly useless outside a support role for fleet combat and pwns in mission ru...
- by Death Merchant - at 2008.03.22 09:48:00
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43. THE INSURGENCY STORY (6 months of total combat) - in Corporation, Alliance and Organization Discussions [original thread]
GO INSURGENCY GO!!! > que music Congrats
- by Death Merchant - at 2008.03.20 17:23:00
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44. RA is 3 - in Corporation, Alliance and Organization Discussions [original thread]
Congrats!! 3 years is a long time in this game
- by Death Merchant - at 2008.02.21 17:38:00
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45. delvejournal, no trollin' - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: TWD Originally by: Mei Han Poor BOB... thats why you field 400 fighters on gates. To get a good fight. You lag, we lag, but fighters play normaly, so who gives a frack, K/D ratio is always the best fight. Right? At...
- by Death Merchant - at 2008.02.06 23:08:00
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46. Your favorite HAC - in Ships and Modules [original thread]
Ishtar is like a box of chocolate, you never know what its fitted with.
- by Death Merchant - at 2008.01.28 14:56:00
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47. Most funniest mothership kill! - in Corporation, Alliance and Organization Discussions [original thread]
We should all be rejoicing that the mothership was freed from this embarassement.
- by Death Merchant - at 2008.01.23 07:06:00
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48. Speed is not Eve. - in EVE General Discussion [original thread]
I think before every speed nerf post it should be a questionaire: Ever fought a speed gang with a speed gang? Mid range high tracking highdamage ships? Multiple range sniping setups? Logistic/ECM setups? BS with overloaded heavy neuts? Mimitar ...
- by Death Merchant - at 2008.01.15 08:13:00
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49. The Daily FIX ... Issue 4 - in Corporation, Alliance and Organization Discussions [original thread]
Always funny Keep up the good work.
- by Death Merchant - at 2008.01.15 04:05:00
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50. SS-GED BATTLEREPORT - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: XxAngelxX When you gonna join the real PVPers? you know you could do so much better than IRON. A good FC, a non-carebear entity, come to our arms :D <3 Rawstyle + the original IRON You really think its enough room i...
- by Death Merchant - at 2008.01.12 01:16:00
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51. SS-GED BATTLEREPORT - in Corporation, Alliance and Organization Discussions [original thread]
This was a very laggy fight. I had problems with mods working usually around 2 min -5+ minute lag delay. Loaded fairly quickly however that's what was so frustrating on my part. I could see who I wanted to shoot, just couldn't do it. side note: w...
- by Death Merchant - at 2008.01.11 23:07:00
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52. ZXX-2J - in Corporation, Alliance and Organization Discussions [original thread]
Don't know what the problem is? According to BoB they want to fight, and most of eve wants to shoot them. If that's not win I don't know what is.
- by Death Merchant - at 2008.01.08 16:30:00
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53. The latest news from the front - in Corporation, Alliance and Organization Discussions [original thread]
Ok, that is funny.
- by Death Merchant - at 2008.01.04 02:57:00
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54. Video of blacklight -We planned it all- speech - in Corporation, Alliance and Organization Discussions [original thread]
Its called an escape clause. A lot of alliances use them. Its like invading someone and saying its a holiday or vacation. If you get beat back and leave you can say its just as you planned. If you decide to leave because they don't undock or don't...
- by Death Merchant - at 2008.01.03 05:28:00
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55. Radical idea: remove i-stabs, nanos and polycarb rigs - in Ships and Modules [original thread]
Nano's devote all low slots to speed. To kill them devote all your lowslots to tracking. Report results.
- by Death Merchant - at 2007.12.17 19:49:00
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56. Future of the great war - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Avon Originally by: BoB sucks Correct me if I am wrong, but didn't the NPC stations get added AFTER BoB took over Delve? Unfortunately so. What always confuses me is why people throw this at BoB as if it was a des...
- by Death Merchant - at 2007.12.10 10:41:00
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57. Old fart meeting ... - in Corporation, Alliance and Organization Discussions [original thread]
CoD in da house!!
- by Death Merchant - at 2007.11.08 19:00:00
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58. Nano boats - in Ships and Modules [original thread]
Originally by: Transcendant One ZOMG It's SkyFlyer! Erm. 5 HAMs Your choice of mids (whatever tank fits or e-war) + mwd and small cap booster 2 BCU 2 OD Polycarbs what he said.
- by Death Merchant - at 2007.11.01 16:19:00
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59. TITANS and the needed boost. - in Ships and Modules [original thread]
Sounds like you want to press button...kill anything that can tackle you. Warp to ss.. cloak.. and spend next 40 minutes posting killmails again.
- by Death Merchant - at 2007.10.30 07:33:00
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60. 3 BILLION for a Jump Freighter seem a bit high? - in Ships and Modules [original thread]
They are gonna be like transport ships. They only die if you do something stupid. The cost of inventing and the rarity of them dying will lead to extremely high prices when counting mark-up for time and effort. They need to be extremely expensive ...
- by Death Merchant - at 2007.10.23 03:35:00
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